Run Guys

Run Guys

Run Guys

November 2022

Links

Project Website
Project Github

Overview

The player can choose to play between various percussive instruments, such as drums, maracas, and xylophone. There are backing tracks as well if the player wishes to play with them. On top of that, audiences can join the game as in-game avatars and can send messages and perform animations such as dancing and cheering through emotes.

Theme

This is our second project in the Advanced Graphics and Interaction course at KTH. For the second project, everyone in the course must follow a theme provided by the course coordinators. The theme for this project is to have a VR player and audience, but the audience must be able to see into the virtual world through a different perspective other than the VR player's perspective. This theme was inspired by our previous project, "Room For Sound?", where we have a static camera looking at the audience dance floor.

Following the theme, we want the audiences to be able to participate in and interact with the game. To accommodate all audiences, we decided to use smartphones as the interaction interface due to its availability.

Development

In this project, I was responsible for developing the VR interaction. The project requires the VR player to be able to pick up and place objects along the audiences' running track as an obstacle.

Initially, the VR player can pick up and place objects wherever they want in the game. This results to a high difficulty level for the audience players, since the VR player can make the track completely inaccessible for them. I implemented a zoning system in the next iteration, so the VR player can only place the objects on a designated area.

The project was developed using Unity through the Oculus API.

Harits 2023